Cyberpunk 2077’s rocky release

Highly-anticipated game’s release is disaster

Ethan Glick, Staff Writer

CD Projekt Red’s massive open-world RPG Cyberpunk 2077 released on all platforms on Dec. 10 and was an absolute mess. Since then there has been a whirlwind of glitches, lawsuits and updates.

 One of the more amusing glitches caused the game’s customizable genitals to appear on the outside of the character. 

On previous generation consoles, for example the Playstation4 and the XBox One, the game was unplayable. The map was completely unrendered and Non-Player-Characters (NPC’s) would be stuck in a constant T-Pose, with their legs stuck together, and their arms frozen outstretched. I would like to note that the game has been under development for eight and a half years, and for it to be released in the state that it was makes me wonder what they were doing for most of them.

After the immense backlash over the state of Cyberpunk, Sony pulled the game from the Playstation store and offered refunds to anyone who bought it. CD Projekt Red, the producer of the game, apologized, but the drama was just picking up steam. 

Since the release, two class action lawsuits have been filed against CD Projekt Red by their own investors on grounds of falsifying information regarding the state of the game leading up to release.

CD Projekt Red stated it will “undertake vigorous action to defend itself against any such claims.”

Since the release there has been a slew of updates; while most have fixed multiple game-breaking glitches, a couple have unintentionally added some. It will be interesting to watch the game continue to be updated and grow. I believe that the game had a large amount of potential to be the groundbreaking game that it was advertised to be, and it’s unfortunate that the release was such a let-down.